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From the December, 1997 Issue of The Central Iowa Computer User

RIVEN De'MYST'ified

A game review and an interview with a player of RIVEN, The Sequel To MYST

by Tim Cook, CIACUG

My wife, Debbie, loves adventure games. She's a tireless puzzle solver who cherishes her Games magazines. She's been playing adventure games for a while now having solved all of the King's Quest games and many of the Space Quest games. So I decided to get her MYST for Christmas a couple years ago after it won Games magazine computer game of the year. Unfortunately, we didn't have the computer power to play it with a 486 and Windows 3.11. Even though, technically we met the "minimum" requirements, we would get the dreaded "Run Time Error". Due to my laziness, I didn't return the game, but put it away. Last year, she got a Pentium based computer with Windows 95 and this added computing power provided her with the ablity to play MYST after a year of waiting. Debbie doesn't believe in hint books but she solved all of the four possible endings. (If you didn't know there were four endings, you have more playing to do.) She loved this game and come October 31st when Riven was released she rushed out and bought it.

"As is typical with all things relating to computers, this one is more advanced than MYST taking up even more memory. (75 mb of hard disk space is required. It took even more space with the necessary drivers added.) It comes with five compact disks. Fortunately, her computer could still handle this increased power so, at least, we were still ahead of the curve there. However, we only had 30 mb of hard drive space available. We had to do some heavy duty file maintenance to make room for this game. My wife's computer skills are at the beginner level but she was able to enlist my son to help her install the game after she got the message that she didn't have enough hard drive space. After that, installation was relatively easy. The game has the ability to register on line but my son didn't do it when installing the game. After explaining to my wife the advantage of registering a game is to get all sorts of neat junk mail, we decided to register it. Since we only got one chance to register it electronically, we were unable to do this through the game. I was able to activate the registering program through Windows 95. We had the option of transmitting the registration to an 800 number or through our internet provider. We selected our provider and it pretty much did the rest of the work and gave us a confirmation that the game had been registered.

TC: What is the premise of RIVEN?

DC: _ The game continues where MYST left off. But you don't have to be familiar with MYST to play this game. Where MYST did not begin with an obvious plot, the beginning objective of RIVEN is to discover the fate of Katherine who was briefly introduced in MYST. You must rummage your way through the land to find Katherine. In Riven you travel from island to island searching forclues and their meaning. Right now I've found five colored marbles and I'm trying to find out what they are used for. In both MYST and RIVEN you find things but you don't necessarily know what to do with them. It is not only your job to find these objects but to figure out how they are used. All this without much guidance from the game itself. This concept really adds to the challenge.

TC: _ Was there anything you didn't like about the game?

DC: _ I thought that there were a couple of buttons and levers that were too hard to find. You basically have to click your mouse button over the entire screen to find them. I felt the clues of their existence was too vague. It also gets annoying going back and forth where you have to do something in one area, but must check its effect in another area. It gets a little monotonous going back and forth just to test an adjustment.

TC: _ How were the special effects?

DC: _ Great. The visuals are better than MYST. And I loved MYST's visual presentation. The animation is very good at first, but it gets repetitive. You can skip through them by using the space bar, but you have to be careful you don't miss a clue. The sound effects are terrific. I suggest you use headphones if you don't live alone. There are three modes of transportation around the islands in addition to walking: one is under water, another is like a mining car, and the third is a helicopter type vehicle on a cable. The effects are good. You feel like you're riding a roller coaster.

TC: _ Sequels have a tough job of living up to the success of their originals. How does RIVEN compare to it's original, MYST?

DC: _ It's better. The puzzles are harder. But it's still early. Before I finished MYST there were days when I didn't think very much of that game. On some days it was so frustrating that I thought it was awful. But it was all worth it in the end.

TC: _ Have you visited their web site at http://www.riven.com?

DC: _ I'm not sure. I probably have. I entered "riven" into the search engine LOOKSMART and came up with several responses to explore. I didn't pay much attention to which ones they were. I wanted to check on some items I had found to see if they were clues or decorations. One site I especially liked. Clues and information were given at different levels with the ability to click on "Give me more information" if I wanted to know more. There were also areas labeled "Spoiler" for hints that would give away part of the game. I stayed away from these. This setup kept me from inadvertantly learning more about the game than I wanted to know. I appreciated that. If I get really stuck I may want to go back to this site for more information, but as of now I don't plan on it.

TC: _ Do you have any hints that you would like to give?

DC: _ Not really. Part of the fun of the game is finding the clues and discovering what they're for. I do have some advice though. If there is something you can't unlock, it's probably too early in the game and the answer will be revealed to you later. If you're playing with something or looking at something, don't give up. Keep at it. You will eventually go "AHA!" and in a flash discover it's meaning. When you get to a point where there's nowhere else you can go and nothing else you can do, something will click.

TC: _ Do you think you'll finish it?

DC: _ Absolutely. I'm dRIVEN!

TC: _ You just had to get the last pun in didn't you. Well, good luck, and we'll check back with you next month. As it says in the message from the creators:

Riven was designed to be an immersive experience. So, shut the door, turn down the lights, turn up the sound, sit in a comfortable chair, and let yourself be drawn into the world of Riven.

And, for goodness sake, use a pair of headphones or a good pair of speakers!

Stumped? Ask Deb for a hint at: timc@radiks.net

RIVEN, The Sequel To MYST
CYAN Productions and
REDORB Entertainment,
a division of Broderbund Software, Inc.
Price at Software etc./Babbages, Inc. $49.99
Rated Kids to Adults

Windows 95, 100 MHz Pentium
16mb ram
Minimum 75 mb hard disk space
4X CD-ROM drive
Video and Sound compatible with DirectX

Mac OS required, System 7.5 or higher
90 MHz Power PC, 9mb ram free


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This article published in the December, 1997 Central Iowa Computer User on the game RIVEN.
Tim Cook, Editor -- Central Iowa Computer User
Join the Central Iowa Computer User's Group today
http://george.ecity.net/ciacug



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