DigitalScores has rolled out 3D-Matrix 2004, a powerful environment for creating 3D models. This new program is targeted towards game developers and graphic designers starting out in 3D modeling. 3D Matrix is easier to use than other modeling packages, and offers an extensive range of export functions so 3D Matrix can act as a gateway to other powerful tools.
Visual artists can quickly put complex 3D objects together and export high resolution JPG images from scenes.
"3D Matrix 2004 has features that should have been there in earlier versions, such as a multiple step undo and an open source file format. We have kept the same 3D editing paradigm that we think is the easiest to use out there" said Julian Cochran, president of products, DigitalScores. "We can't wait to see some of the structures that creative people will be coming out with and inspired games that developers will be producing."
3D Matrix 2004 delivers substantial upgrades from the earlier versions, offering an XML file format that gives developers more control of the data, a flexible and memory efficient model design, mirrored polygon groups that can be skewed and distorted, new polygon optimization tools, a multi-step undo and redo feature and significant upgrades to the DigitalScores GUI including a built-in web browser and help system.
Making software that lasts. DigitalScores is motivated by the belief that great software design requires the clearest view of the future along with the leadership and courage to position products for this future. DigitalScores create custom software solutions, provide consultation for data recovery and risk management as well as marketing their own products that work over the internet, desktops and wireless devices.
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