David Freeman brings you the insider scoop on how to apply the emotioneering techniques he's so well known for. David's techniques are a highly sought after feature in games because they greatly increase a players level of immersion and involvement which is key to a games success in today's market. David teaches readers how to identify and apply his techniques so that they can apply these same techniques and better their games. His techniques include dialog and plot deepening, game repeatability, game and player transitioning, non-player character (NPC) arc, NPC to NPC chemistry, relationship building, among many others. Part 4 of this book is an entire section of case studies from well-known games like Grand Theft Auto III, Elite Force, American McGee's Alice, and Thief 1. Through these games, David teaches the reader how to identify specific techniques and then understand how they are applied so that the reader will be able to duplicate the skill in their games. For the highly visual elements in this book there are a 16 page 4-color section and a 4-color fold out card.
David Freeman teaches his emotioneering techniques to game developers and designers within companies such as Sony, Activision, and Midway. David's past students include top game designers and executives from Infogrames, Legend Entertainment, Oddworld Inhabitants, among others. Recently, David contributed to the Matrix video game for Shiny Entertainment. In addition, David has written several articles on his techniques for industry publications such as Game Developer Magazine
Creating Emotion in Games : The Craft and Art of Emotioneering
by David Freeman - List Price: $49.99 , Price: $29.99 You Save: $20.00 (40%) Paperback: 500 pages; Dimensions (in inches): 1.00 x 10.12 x 7.98; Publisher: New Riders; 1st edition (September 15, 2003)
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