How do you turn a great idea into a game design? What makes one design better than another? Why does a good design document matter, and how do you write one? This book answers these questions and stimulates your creativity! Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and to create a professional-quality game design document.
Andrew Rollings and Ernest Adams on Game Design
by Andrew Rollings, Ernest Adams - List Price: $49.99, Price: $34.99 You Save: $15.00 (30%) Paperback: 648 pages ; Dimensions (in inches): 1.08 x 9.14 x 7.38, Publisher: New Riders Games; 1st edition (May 5, 2003)
under this topic, or in the
User Group Bookshelf
If you would like to review a book for the User Group Bookshelf, just contact the Editor, or if you would like to submit your own book or book review use our Reviews input form.
Check out the latest articles in the
User Group Library; catch up on the
MUG NEWS, or check out the latest
Shareware / Freeware Downloads.
Books for graphic designers, illustrators, desktop publishing, photography, web design, programming, and for specific image editing digital photo software like Adobe Photoshop and Illustrator go to the Designers' Bookshelf.